![]() Your character can only survive so much of a drop and there’s often nothing to land on anyway. Moving across pipes often felt like a nightmare, leaving me convinced I would fall to my doom at any second.ĭeath from a fall can be especially annoying because so many areas here are set high in the sky. This could work with tight controls but far too often I felt more lucky than skilled when I finally made it through an area. The developers seem to be in love with nontraditional platforms, curved edges, and jagged pieces you need to reach. You have a single jump that feels a bit too floaty and makes some of Recompile’s tougher platforming sections a nightmare to proceed through. Your initial tool kit is lacking, to say the least. Some areas really require upgrades found in other parts of the game, but there’s nothing to tell you that until you arrive and find yourself unable to proceed. You’re supposed to repair the computer’s various cores, but the order you tackle them is mostly up to you. After an opening section which is fairly linear and meant to teach you the basics, you’ll find yourself in an open-world Metroidvania with little direction. You control an AI installed into a damaged computer to repair it. Time and again, though, I ended up frustrated by design choices that work against it and visual design that looks great in screenshots but in practice makes Recompile difficult to enjoy. Despite its flaws, I found myself pulled back to it again and again, desperate to see what came next. With a great look and an original outlook, there’s definitely something interesting about Recompile. ![]() Recompile Review: A Great Look But Not Much More
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